Monday, February 16, 2015

Peripheral Interaction: Embedding HCI in Everyday Life

The increase of computing technology in everyday life creates opportunities as well as challenges for interaction design. One of these challenges is the seamless integration of technology in our everyday routines. Peripheral Interaction, is based on the observation that in everyday life, many actions occur outside the focus of the attention.

A Context Server to Allow Peripheral Interaction for people with disabilities

There is an increasing variety of services provided by local machines, such as ATMs, vending machines, etc. These services are frequently inaccessible for people with disabilities because they are equipped with rigid user interfaces. The application of Ubiquitous Computing techniques allows access to intelligent machines through wireless networks by means of mobile devices. Smartphones can provide an excellent way to interact with ubiquitous services that would otherwise be inaccessible. People with disabilities can benefit from this type of interaction if they are provided with accessible mobile devices that are well adapted to their characteristics and needs.

The INREDIS project created by B.G, L. G. and J. A., at Laboratory of HCI for Special Needs. In this project laboratory developed EGOKI for disabled users an automatic interface generator that is able to create adapted and accessible user interfaces that are downloaded to the user device when she or he wants to access a ubiquitous service. Peripheral interaction includes all the implicit activities that are conducted to interact with an application.

Context server can contribute to peripheral interaction by providing the applications with valuable information that would otherwise be explicitly requested from the user. The context provider can assist developers to make use of the context in a simpler way. For instance, the context server allows applications to select the most appropriate modality to interact with a user with communication restrictions, due to disability or to a situational impairment. For instance, if the microphone detects that the local level of noise is too high the application can avoid voice commands and prioritize text or images; or, if the inertial sensors detect that the user is walking, driving or riding a bicycle, touch input can be switched to voice input.

Use of context server application, examples:
  • Affective Interaction
  • Smart Wheelchair
  • Smart Traffic Lights
  • Peripheral Interaction with EGOKI - EGOKI is a UI generator for ubiquitous services. The user’s abilities, device characteristics and service functionalities are taken into account to create an accessible UI

  
References:

http://peripheralinteraction.id.tue.nl/
http://peripheralinteraction.id.tue.nl/interact/paper/Proceedings_PeripheralInteractionWorkshop2013.pdf

"A Context Server to Allow Peripheral Interaction",  B. G., L. G. and J. A. E., Laboratory of HCI for Special Needs, University of the Basque Country (UPV/EHU), Donostia, Spain, 2013


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